![how to throw throwing knives in metro last light pc how to throw throwing knives in metro last light pc](https://gamerliving.net/wp-content/uploads/2013/05/MetroLastLight-10.jpg)
Despite their danger, they can be killed, but a player will need to stay keenly aware of the volatile in order to dodge its attack. Volatiles are meant to be avoided rather than fought as they are fast, hard to stun, have high health, and deal extremely high damage. They are mainly encountered during a level 3 chase and when going into dark zones during the day. Similar to the first game, Volatiles are VERY dangerous.
![how to throw throwing knives in metro last light pc how to throw throwing knives in metro last light pc](https://www.gamerevolution.com/assets/uploads/2013/05/file_5421_metro-last-light_017-1280x720.jpg)
If one were to chase a fleeing Volatile at sunrise, you can sometimes see them die from the sun before making it to a dark area. While running for shade, Volatiles will always ignore the player, even if they attack them, until they reach a dark zone, where they will become as aggressive as they are during the night. When time progresses to day, Volatiles will become frightened and start running to the nearest dark zone such as a tunnel or cave. They often do this while the player is climbing to knock them off a ledge. In the event that a Volatile can see a player but not reach them, they will use a powerful spit attack similar to those employed by Toads. Players at higher levels with the appropriate skill can shake their attacks off relatively easily, but a low level player will need an incredibly powerful weapon in order to have any chance of survival. However, after First Assignment, you will get a UV flashlight which can be equipped and used when a volatile pounces, pushing them back and giving you enough time to escape. They have a special pounce attack that is very unlikely for low-level players to escape from. Volatiles are extremely fast, and can navigate through the dark at high speeds, matching the agility of the player perfectly, scaling obstacles and buildings in the same manner. They can audibly be identified by their heavy breathing and loud screeches. Other physical markers include full-bodied nudity, exposed bone and muscle and a mandible jaw that it uses against non-infected humans.
![how to throw throwing knives in metro last light pc how to throw throwing knives in metro last light pc](https://static.wikia.nocookie.net/metro2033/images/c/cf/TrenchKnifeMetroExodus.png)
Volatiles are broad-shouldered and slightly taller than the average Biter. Volatiles are capable of taking several hits from high powered weapons and can quickly cause significant amounts of damage. Most infected can be easily killed when encountered by the player, however, this is not the case with Volatiles, and the player's best options when confronted by one or more of these monsters is to run to the nearest Safe Zone, preferably before the creatures know they’re there. Note that mutants tend to run towards Artyom, so nailing one with a sticky grenade may not be good tactic.The Volatile is an infected that only emerges at night. Similar to the pipe bomb, but sticks to any surface or enemy it touches. Holdinf the fire button will cause you to "cook" the explosive, significantly endagering yourself by shortening the time needed for detonation. Artyom may carry a maximum of five of these weapons. Thrown knives can be recovered if they were not destroyed or out of reach.īottom slot - Pipe bombs. It is silenced, and can kill unalerted, unarmored enemies with one shot. This weapon can be thrown or used in melee. Artyom holds a maximum of five throwing knives. Lower left slot - Throwing (or Toss) Knife. All heavy weapons use their own special ammunition. Your choice of heavy weapon will determine your approach in a level as stealthy or aggressive. The Duplet, Uboyneg, Tihar, and Helsing will fill this slot. The Bastard, Kalash (or AK) or Kalash 2012 will fill out this slot and they all use the same 5.45 mm Russian ammunition - either the homebrew ammo, or the expensive high-grade ammo. Revolvers use their own ammunition and cannot fire high-grade bullets. Revolvers are traditionally more reliable than automatic handguns, since they have simpler mechanisms. The sidearm of choice in the warrens and sewers.